txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------



//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "Grapples_NoDual"
Ability "Twirl"
Ability "Wall_Jump"
Ability "KidColtExplosionAttack"
Ability "Dash_Attack"
Ability "Double_Jump"
Ability "AtlasDodge"
Ability "KidColt_LungeAnim"
Ability "KidColt_Lasso_Stretch"
Ability "Type_TwinPistols"
Ability "Type_Technology"
Ability "DefaultShooting"
Ability "AddMaskWhenUnderWater"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( IdleAnim = "Idle", Idle2Anim = "Idle", Idle3Anim = "Idle", Idle4Anim = "Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.010000, OffsetZ = 0.0, CharHeight = 0.39, ZoomMultiplier = 1.1 )

Ability "ImpliedInteractWithLegoSilver"

Ability "AudioReactionDataMordo"
Ability "AudioReactionDataMordoVOX"

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Punish_Pistol" always_got away
default_item "Punish_Pistol" always_got away
default_item "AgentVenom_Rifle" always_got held
default_item "Punish_Grenade" always_got away
//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------


//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------


vfxlevel_override "VFX_AgentVenom"